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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Editor / Testing / TestStatusAdaptor.cs
using System;

namespace Microsoft.Unity.VisualStudio.Editor.Testing
{
	[Serializable]
	internal enum TestStatusAdaptor
	{
		Passed,
		Skipped,
		Inconclusive,
		Failed,
	}
}